Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Small Screen Triumph

The Fallout TV series is back to Prime Video, and it's fair to say that viewers were delightfully shocked by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the gamer's adventure.

There was vault-dweller Lucy, trying to act with integrity and learning that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and creates significant chaos in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any sense of morality out in the irradiated badlands.

Setting the Stage for Season Two

The debut season's conclusion revealed crucial details about the culprits behind the global annihilation that trapped a society in bomb-proof bunkers for hundreds of years. It also raised several enigmas open for the second season – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.

“Starting the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It embodies a arid atmosphere, a Southwestern essence, that’s so essential to that game,” says Nolan. “That parched, desolate iconic highway vibe of the game is so much enjoyable to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators insisted on real props and environments were fabricated, mirroring the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a video game, is to feel like it’s tangible.”

In fact, pretty much everything you see on-screen is real, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were apparently rather intimidating up close.

A Labor of Love

The Fallout series succeeds because it is made by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the franchise. This shared passion for the lore is clear in the finished show.

The second season is launching on a weekly basis rather than as a binge-able batch, representing a shift from the previous season. This format will foster a new audience reaction, something the showrunners themselves are looking forward to observe.

“It has more depth, it’s bigger, it’s more humorous, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”

Robert Lynch
Robert Lynch

A passionate web developer and designer with over a decade of experience in creating user-friendly digital experiences.